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Join date : 2010-03-13

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PostSubject: easy contry    easy contry  Icon_minitimeThu Sep 16, 2010 10:07 pm

A. GENERAL INFORMATION

1. Archer tower range: 1250
2. A county has a lv10 wall & guard +100% // range +50%
3. ALL county research is lvl 10 (+50% guard, +50% siege, +50% range, +50% hit points, +100% maneuver)
4. Research + wall = ATs have 100% range boost (total 2500 range in battle).
5. Armor troops can take more damage from Fort Wall Traps
6. Scouts/ Light cavalry should never be used on a county
7. Rookies can be used as fodder but only if u have no swordsmen
8. Do not let enemy rest always have an army queue after another.
9. DO NOT RECALL QUEUED TROOPS: IT MAKES COUNTY REGEN. BY 30%
10. The city you are attacking from must have college 7 for the appropriate research to take effect!
11. Rally spot/lounge recommended 8/9.
12. ITEMS are helpful and important: use what you have. Examples, green wrap book, tiger amulet, military amulet, strategemical amulet, heirdon order (if necessary), mania war drum, cosmo hexagram, vexillium.
13. Make sure you have space for the new city (High Knight = max 6 cities).
14. Fodder is anything less advanced than archers, excluding laborers.
15. Battles end after 40 turns: do not let it end in a draw!

B. FORTIFICATION INFORMATION

1. Trap = Infantry- HIGH / Cavalry- LOW / Siege- LOW
2. Barricades = Infantry- LOW / Cavalry- SUPER HIGH / Siege- LOW
3. Rolling Logs = Infantry- HIGH / Cavalry- MEDIUM-HIGH / Siege- LOW-MEDIUM
4. Rock Fall = Infantry- SUPER HIGH / Cavalry- SUPER HIGH / Siege- HIGH
5. AT Tower = Non Armor - HIGH // ARMOR - LOW

C. RESEARCH NECESSARY

1. Gastronomy 9-10
2. Projectile 9-10 (8 will work, but you'll take some heavy losses)
3. Investment 8-10
4. Security 8-10
5. Equation 8-10
6. Navigation 8-10

-----THE ATTACK SEQUENCE-----

A. MARAUD
1. 8-10k curs
2. 10k fodder
3. 10k+ archers (optional)
4. Second highest bravery hero

DO NOT LET ENEMY REST. HAVE NEXT ARMY QUEUED. DO NOT RECALL. DO NOT END IN DRAW. DO NOT LOSE.

B. CONQUER #1
1. 40k archers
2. 10-12k ballistae
3. 4k rams
4. Fodder to capacity
5. HIGHEST BRAVERY HERO

Strategy:
-Kill AT towers and the wall.
-Use archers to draw AT fire away from ballistae.
-Move ballista/rams forward until ATs atr dead then stop your ballistae. Do not let them near wall.
-Use the stationary ballistae to kill the troops behind the wall.
-Rams go forward, do not stop. Kill the wall, do not linger.
-Get fodder up against the wall to consume rockfalls (this save some of your rams).

DO NOT LET ENEMY REST. HAVE NEXT ARMY QUEUED. DO NOT RECALL. DO NOT END IN DRAW. DO NOT LOSE.

C. CONQUER #2
1. 1-2k ballistae
2. 3k rams
3. Fodder to capacity
4. High INT hero

Strategy:
-Consume the fortifications and kill the wall
-Move ballistae/rams/fodder forward, kill remaining ATs and troops.
-Stop ballistae after units behind wall and AT towers are dead.
-Get fodder against the wall to consume fortifications (esp. rockfalls!).
-Barricades are a little tricky sometimes you hav to go back and forth for them to activate.

DO NOT LET ENEMY REST. HAVE NEXT ARMY QUEUED. DO NOT RECALL. DO NOT END IN DRAW. DO NOT LOSE.


D. CONQUER #3-20
1. 1k ballistae or archers
2. 1.5-2k rams
3. 5-10k fodder
4. Any hero

Strategy:
-Kill the wall and any troops that regenerated (will be very few).
-Make sure that unpatriotic is 100.

DO NOT LET ENEMY REST. HAVE NEXT ARMY QUEUED. DO NOT RECALL. DO NOT END IN DRAW. DO NOT LOSE.


-------------THE FINAL STEP------------


Now you have TWO OPTIONS:

1.Take a break, wait 5 hours, and harvest your county. This is how long is will take the allegiance to fall to 0. However, troops and fortification will regenerate. If you choose this option, go to step E.

or

2. Continue to conquer over and over and over again for the next 5 hours until you get the county. This is REALLY boring, but the troops will not regenerate. This might be your only option if you lost too many troops earlier. If you choose this option, um... have fun for the next 5 hours... and enjoy your county!


E. IF YOU CHOOSE TO WAIT 5 HOURS

1. Maraud with 8-10k cuirs, high bravery hero. Kill troops.

DO NOT LET ENEMY REST. HAVE NEXT ARMY QUEUED. DO NOT RECALL. DO NOT END IN DRAW. DO NOT LOSE.

2. Conquer with all rams (min. 4k), 7-10k ballistae, min. 20k archers, and fodder to capacity with high BRV or INT hero. Kill the wall, and enjoy your county!
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