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Join date : 2010-03-13

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PostSubject: [Gathering]   [Gathering] Icon_minitimeSat Mar 13, 2010 10:37 pm

Gathering is quite simple. All you need is some troop, a hero, and a wilderness. Anyone can do it, then why the guide?

The guide points out how to efficiently gather by pointing out various factors affecting gathering.

First, the 6 things that determines how will you gather are listed in the order of importance (in my opinion and experience)

1. The type of wilderness - there is no point gathering in a barren if you are looking for pearl. Pick the best wilderness for what you want to gather. Here is the list of wilderness and what they are best at finding. Credit goes to lee.m/RIO5 on kingory forum.

Pearl: Lake > Swamp > Forest = Pasture = Barren > Uplands
Coral: Lake > Swamp = Forest > Pasture
Liuli: Barren > Pasture > Forest = Swamp
Amber: Forest > Pasture > Swamp >Barren
Agate: Uplands > Barren > Swamp > Forest
Crystal: Uplands > Forest = Pasture > Barren
Emerald:Swamp > Forest = Uplands > Barren
Jade: Barren > Uplands > Forest = Pasture
Star Gem: Lake > Swamp > Barren = Uplands

2. The time spent gathering - the longer you spent, the more like you will get jewelry and more resources when reaped.
3. The level of wilderness - higher level means more chance at finding jewelry and more resources when reaped.
4. The level hero at wilderness - higher level means more chance at finding jewelry when reaped.
5. The type of troops gathering - Higher tier troops such as calvary/heavy calvary gather much better than laborer, resulting in higher resources return and chance at jewelry when reaped.
6. The number of troops - Having more troops means more return on resources when gathered. Also means a higher chance at finding jewelry.


According to the above, you should prioritize according to what you have on your hand: type > time > level (wilderness) > level (hero) > troops (type) > troops (number). This mean that gathering with 1 sword at a high lvl wilderness at 6 different place is better than having 6 in one place for example.

Notes on wilderness:
1. Scout does not increase jewelry finding chances from what I have seen so far compare to higher tier troops (they sure beat the lower tier laborer/rookies...)
2. Hero stats, as far as I can tell, does not affect the gathering process. Only level does
3. The gathering takes into account of the troops that is present at the wilderness when you click gather. Any troops that arrive afterward will not increase the efficiency of gathering.
4. The FIRST army with the hero that arrives at the wilderness determines how fast the entire army garrisoning in the wilderness return. For example: Sending 1 cavalry with a hero to a wilderness and then 90k ballistae. The 1 cavalry + 90k ballistae will return at the speed of cavalry. Great for returning to defend a city when being invaded.


on a side note i find 13 hours for coral and 18 for Pearl works
In Kingory there are 7 type of the wilderness, which is plain, barren, pasture, forest, lake, uplands and swamp.





[Gathering] 090625162256336 Plain:City can be built


[Gathering] 090625162514586> Upland:Increase Iron production rate


[Gathering] 090625162503914[img]> Barren:Increase stone production rate


[Gathering] 090625162454133[img] Forest:Increase wood production rate

[Gathering] 090625162439851[img] Lake:Increase food production rate


[Gathering] 090625162343883[img]Swamp:Increase food production rate


[Gathering] 090625162328679Pasture:Increase food production rate



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